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XNA Coplifter Remake: 1. Design Doc

February 10, 2010


Beginning:

I plan on remaking the retro game Coplifter. I will do this using XNA, and my custom art, and music. The team for this project will be me, and my new partner Martin. Me being the lead programmer, and if I am correct, he will be helping me if I have any issues, and also with optimization.

Martin is a very skilled programmer, and you can check out some of his work at RetroBurn Games.

Idea:

Here is a video of the game, and its basic concept.

Design Doc:

  • One person only in helicopter
  • Concept: Rescue hostages without dying
  • Rescue 40 hostages to pass a level
  • helicopter can point in 3 directions. Left, Right, and towards the screen.
  • the helicopter can move in any direction while pointed left, right, and towards the screen.
  • it can only shoot in the direction it is pointing
  • is you speed up in any direction then your helicopter angles towards the ground.

  • button to change direction, button to shoot, analog stick or arrows to move
  • enemy AI to shoot you, and hostages
  • you can land on hostages and kill them(watch out :])
  • the more people you get at once, the higher point multiplier you get
  • natural movement, – slows to a stop and start
  • cannot move left or right while landed
  • be open source! and fun!

Ending Note:

This game will be open source, and free. But if you use my code, make sure to mention me. Also if you use my art, mention me. And if it is a commercial product, maybe send me a free copy? I would sure appreciate it.

You can view all of my art for this game, any future downloads, and all resources that I use to make this game in my navigation bar at the top of this page. The hierarchy that you follow is Games:Coplifter. Pretty easy right? Hope you learn from me!


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